Gamemaking Workshop in Liverpool
19th & 23rd Feb, 8th March 2018
I did 3 sessions of game-making workshop with [FACT](https://www.fact.co.uk/) (Foundation for Art and Creative Technology) Learning team. 12 Students from [The Studio](http://thestudioliverpool.uk/) made personal games using Bitsy.
Through workshops, I encouraged the participants to present their personal stories in the form of video games and communicate with others through gameplay as a new way of relating with the world around us.
Each game is special. Their games contain the conversation with friends in real life, own music, feelings about self, pieces of memory, or objects that can present themselves.
You can either play the character as creators themselves or the detective to find out the stories about creators.
.#artgame #altgame #personalgame #microgame #indiegame
[Games by students](https://itch.io/c/279676/the-studio-liverpool)
Story setup (two options):
1) Your city will be completely destroyed tomorrow. You have one day to spend time in you home or city before evacuation. Everything looks normal but you know it wouldn’t last that long. What will you do?
2) You want to escape from something and hiding somewhere in the city. You left enough clues so that player can find you. If player solve your puzzles, he/she will see the real you at the end of the game.
(Defamiliarization of the familiar space / Personal memories in the objects or spaces)
Option 1) The avatar is yourself (doesn’t have to be a human figure)
Option 2) The avatar is a someone (doesn’t have to be a human figure) looking for you.
+ One single day in your familiar area (Liverpool)
Diversifier (choose at least two):
– One room game (everything happens in one screen)
– No sentence (using only words in the text box)
– Multi-frames (screens, room in room, game in game)
– Multi-characters (avatars are different in every scene – how are they connected?)
– Time travel (moving forwards or backwards in time, special object to freeze or restart time)
– One meaningful change after repetition of behavior in daily life
– Puzzle with three colors (using color contrast, optical illusion, hidden objects…)
– Experiment in perspectives (first person POV, isometric, narrator and avatar are different…)
– Local urban legend, myth, lore, or history (use name of real place or people around you)
Photo by Drew Forsyth